Jo Dugstad Wake
Seniorforsker
jowa@norceresearch.no
+47 56 10 72 93
Nygårdsgaten 112, 5008 Bergen, Norway
Divisjon
Energi og teknologi
Forskningstema
Spillteknologi
Menneske-maskin interaksjon
Helseteknologi
Forskergrupper
Mer info om Jo
Last ned pressebildeKilde: Rune Rolvsjord
Prosjekter
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KonferanseforedragInteractional Analysis of Music Interventions– Music Therapy and other Music Interventions in Dementia Care 2022
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KonferanseforedragBrukermedvirkning i eHelse– Strategiseminar, Allmenmedisinsk Forskningsenhet, NORCE 2022
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Vitenskapelig artikkelTowards adaptive technology in routine mental health care– Digital Health 2022
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Vitenskapelig artikkelUser-centred design of clinical dashboards for guided iCBT– Innovations in Systems and Software Engineering 2022
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Vitenskapelig artikkelClinical effectiveness of music interventions for dementia and depression in elderly care (MIDDEL): Australian cohort of an international pragmatic cluster-randomised controlled trial– The Lancet Healthy Longevity 2022
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Vitenskapelig artikkelAn old game, new experience: exploring the effect of players’ personal gameplay history on game experience.– Universal Access in the Information Society 2022
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KonferanseforedragPatient dashboards for therapists– The INTROMAT closing seminar 2021 2021
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KonferanseforedragVirtual Reality-based intervention tools for bystanders to bullying behaviour in school– Prevention of aggression and violence among and against youth: The 25th Workshop on Aggression. 2021
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KonferanseforedragUsing immersive technologies to enable learning of effective bystander behaviour– World Anti Bullying Forum 2021 2021
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Vitenskapelig artikkelChallenges and possible solutions in cross-disciplinary and cross-sectorial research teams within the domain of e-mental health– Journal of Enabling Technologies (JET) 2021
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KonferanseforedragCollaborative Heuristic Inspection: Evaluator Experiences and Organization of Work– International Conference on Human-Computer Interaction 2021
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Vitenskapelig oversiktsartikkelAdaptive Elements in Internet-Delivered Psychological Treatment Systems: Systematic Review– Journal of Medical Internet Research 2020
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Vitenskapelig kapittelReusable data visualization patterns for clinical practice– 2020
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Vitenskapelig artikkelAdaptive systems for internet-delivered psychological treatments– IEEE Access 2020
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Vitenskapelig kapittelDesigning Chatbots for Guiding Online Peer Support Conversations for Adults with ADHD– 2020
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Vitenskapelig oversiktsartikkelUsability evaluations of mobile mental health technologies: A systematic review study– Journal of Medical Internet Research 2020
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Vitenskapelig artikkelSupporting firefighter training through visualising indoor positioning, motion and time use data– Proceedings of the International ISCRAM Conference 2019
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ForskningsrapportInquire Competence for better Practice and Assessment (iComPAss): Sluttrapport. SLATE Research Report 2019-2.– Centre for the Science of Learning & Technology (SLATE) 2019
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KonferanseforedragDidaktisk bruk av utvidet virkelighet i undervisning– Utvidet virkelighetsteknologi i skolen 2019
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KonferanseforedragBruk av chatbots og konversasjonsgrensesnitt i mental helse: screening og sosial støtte.– Nasjonal konferanse for AMK og Legevaktsentral 2019
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KonferanseforedragDesigning Chatbots for Guiding Online Peer support Conversations for Adults with ADHD– Conversations 2019. 3rd International workshop on chatbot research. 2019
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Vitenskapelig artikkelMusic Interventions for Dementia and Depression in ELderly care (MIDDEL): Protocol and statistical analysis plan for a multinational cluster-randomised trial– BMJ Open 2019
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Vitenskapelig kapittelParticipatory Design of VR Scenarios for Exposure Therapy– 2019
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Vitenskapelig kapittelA Conversational Interface for Self-Screening for ADHD in Adults– 2019
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ForskningsrapportTrinnVis: Evaluering av innføring av system for kvalitetsarbeid i helsevirksomheter– Uni Research Helse 2018
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KonferanseforedragA Conversational Interface for Self-Screening for ADHD in Adults– Conversations 2018, 2nd International workshop on chatbot research 2018
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Vitenskapelig artikkelLearning through collaborative design of location-based games– International Journal of Computer-Supported Collaborative Learning 2018
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KonferanseforedragThe Learning Analytics Portal: The Development of a National Community Resource for Learning Analytics– 8th International Conference on Learning Analytics & Knowledge (LAK’18) 2018
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Vitenskapelig kapittelStudents' Design Decisions in Collaborative Design of Location-Based Games for Learning.– 2015
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ForskningsrapportReport on Teacher Design Studies II– European Commission 2014
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ForskningsrapportCombined Deliverable D6.7 and D2.9. Final Report on Pilot Studies Final Report on Classroom Research with STEM and TESL Assessment– EU 2014
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ForskningsrapportDeliverable D7.4. Training Materials for Release 3– EU 2014
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Vitenskapelig artikkelThe practical accomplishment of location-based game-play: design and analysis of mobile collaborative gaming– International Journal of Mobile Human Computer Interaction 2014
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KonferanseforedragSILO: Mobilspill som utendørsaktivitet– Ernæring, fysisk aktivitet og psykisk helse hos barn og unge 2014
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KonferanseforedragThe Design and Evaluation of a location-based Medium– Medium Design Seminar 2013
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Vitenskapelig kapittelThe Design and Evaluation of Tools for Creating Mobile, Location-based Games and Experiences– 2013
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KonferanseforedragThe design of mobile, location-based games for learning– NordiCHI 2012 2012
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ForskningsrapportSCY Training Workshop Format and Material,DXI.1– European Commission (SCY - Project number IST-212814) 2012
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ForskningsrapportSCY Training Workshop Format and MaterialDXI.1– European Commission (SCY Project number IST-212814) 2012
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Vitenskapelig kapittelThe Interactional Organisation of Location-based Gaming– 2011
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KonferanseforedragSupporting creativity in teaching and learning of history through small-group production of mobile, location-based games– mLearn 2011. 10th World Conference on Mobile and Contextual Learning 2011
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KonferanseforedragThe Interactional Organisation of Location-based Gaming– CSCL 2011 2011
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KonferanseforedragLokasjonsbaserte spill– Dei Gode Døme 2011
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KonferanseforedragUsing video data to study game players’ interaction with a mobile, location-based game for teaching and learning history– Interweaving technolgies – the aestethics of digital urban living. 2010
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Vitenskapelig artikkel"Premierløitnant Bielke". A Mobile Game for Teaching and Learning History– International Journal of Mobile and Blended Learning 2009
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KonferanseforedragSILO & Premierløitnant Bielke: A Web-Based Structure for Developing Location-Based Games– LEAF Kick-off Seminar 2009
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KonferanseforedragLocation-based Games for Learning– Cultural Analytics Seminar 2009
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KonferanseforedragA mobile game for teaching and learning history– Mobile Learning 2009 2009
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KonferanseforedragDiscovering history through location based games– World Media Heritage 2008
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Vitenskapelig artikkelNew and changing teacher roles in a digital age– Educational Technology & Society 2007
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KonferanseforedragCollaborative production of multimodal text– ISCAR 2007 2007